Isometric world
Classic 2:1 diamonds. Terrain, landforms, rivers, resources, cities and units stack in correct depth order.
A 4X from 2007, reborn on a crank
Start with a handful of settlers. Found cities, grow them, research your way through history, and explore a world under fog of war — drawn in classic 2:1 isometric, one bit at a time.
Written in PHP with MySQL and played inside Facebook, in the golden age of social apps. It placed third in an application contest run by Mentez — first went to "Virtual Tejo".
The project fell asleep and the original database went with it. What survived was the PHP source and some 876 colour images — terrain, units, cities, icons — enough to reverse-engineer the data model and the isometric renderer.
Not a port: a rewrite from zero. New engine, new tooling, and every piece of art redone for a one-bit screen.
The single-player loop runs end to end on the console.
Classic 2:1 diamonds. Terrain, landforms, rivers, resources, cities and units stack in correct depth order.
Found with settlers, then grow and produce units, buildings and wonders.
Research your way forward through history, the way the genre has always done it.
A world you uncover by walking it, with terrain auto-tiling as it's revealed.
Terrains, units, buildings, technologies and civilisations all come from an editable catalogue. The engine hard-codes none of it.
The console's signature dial cycles through your units and cities.
Stacking, transports, submarines, siege and air superiority are written as a contract: the engine and the rival AI play by exactly the same rules, and every value comes from the catalogue rather than the code.
Combat, a gold economy, rival AI, save and load are still missing — and the largest job of all is drawing the bulk of the one-bit art: units, cities, terrain, flags, icons and fonts.
CivBook isn't a commercial product. It's an author returning to something he made almost twenty years ago and rebuilding it, unhurried, for a tiny console with a crank.
A 400×240, one-bit handheld with a crank. Every design decision on this project starts from those limits.
Construímos nosso próprio software de ponta a ponta, e podemos fazer o mesmo por você. Conte-nos o que tem em mente.