Push, tip, slide
The textured cube is pushed with A + d-pad. It tips 90° falling off an edge, slides down ramps, and is lost in the void.
A scribble that pushes boxes
A push-puzzle set in a world with height. A shaky-lined scribble walks a grid of cells, climbs ramps and stairs, and shoves rigid, geometric boxes. The box tips 90° off a ledge, slides down ramps, and is lost to the void.
A fragile, hand-drawn character pushing a hard, perfect block through a world of straight edges in pure black and white.
The scribble isn't sure what it is or why it's there. The one thing it knows is that there are boxes, and the boxes need moving.
Every level is the scribble talking to itself: what am I doing, what is pushing for, who drew the lines on the floor, is the one pushing me or the one watching. Level by level those lines stop being jokes and start assembling a backstory — where it came from, who drew it, and what happens when the paper runs out.
The base mechanic runs on the physical console: this is the engine, not a mockup.
The textured cube is pushed with A + d-pad. It tips 90° falling off an edge, slides down ramps, and is lost in the void.
Terrain with levels. The scribble only changes height by ramp — that constraint is what makes the puzzles.
Complete rules: entered from the foot or the top, gravity at the base, and the cube drawn tilted along the slope.
Start, goal and door. The door opens while every goal has something standing on it.
Per-level events on start, finish or stepping a tile, with RPG-style dialogue boxes and a translatable text bank.
Pieces and levels are authored externally and read at runtime. The engine ships no content of its own.
The mechanics roadmap, roughly in build order.
The base mechanic and the renderer run well on the physical console. What's missing is what turns it into a game: objective, levels, text, tools and sound. It began as a terrain demo inside CivBook and moved to its own repository in July 2026.
A 400×240, one-bit handheld with a crank. Every design decision on this project starts from those limits.
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